”Corporate training isn’t all fun n’ games. But maybe it should be.”
— Harvard Business Review
*Study: Hamari, Koivisto, & Sarsa (2014)
Research* shows employees engage more with gamified training, with 60% preferring it over traditional methods. We believe we can boost that even further!
*Study: García-Sánchez et al. (2020)
The study* found that game-based learning reduced stress by 25-30% compared to traditional methods. While fun isn't a replacement for therapy, it sure helps!
*Study: Fredrickson & Branigan (2005)
Research* shows motivated learners in enjoyable settings have up to 40% more engagement and satisfaction. No further comments.
* Study:Wei Cai and Tatiana Sandino (2023)
Gamified training boosted revenues* by 35.8% and new clients by 22.3%, with engaged offices and leadership adding 13.4% and 18.9%. Trust the fun!
For starters - why not? Uniplay is only fully game-based LMS. Games are fun — and fun boosts learning, as proven by experts time and again.
Upskilling is vital for attracting and retaining talent*, yet many workers feel overwhelmed by lengthy, mismatched courses, leading to "check-the-box" learning** – We call this the learning paradox.
If you work in HR, you understand these challenges well. You spend countless hours on education and training, but it’s not always what employees want – many just want it over with. It can feel ungrateful, but we know you're navigating the complexities of a fast-changing world where continuous learning is key. What if we could make learning engaging, less stressful, and something employees look forward to?
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Uniplay wants to support HR in that mission! By removing some obstacles and making learning as fun as playing a game we believe Uniplay can be a perfect side-kick for any HR department. And there are some really smart people backing our idea:
*PwC’s Global Talent Survey (2022)
** LinkedIn Learning Report (2020)